Pioneers of Pagonia, the highly acclaimed medieval-fantasy city builder from award-winning indie studio Envision Entertainment, is now available in Early Access on Steam. Future pioneers can discover the islands of Pagonia and experience the most bustling city builder ever, with branching production chains and thousands of inhabitants, both peaceful and hostile. Pioneers of Pagonia is now available in 17 languages for 29.99 EUR / 29.99 USD / 26.99 GBP on Steam in Early Access.

Check out the rest of the press release below:

In Pioneers of Pagonia, players set out into a world of countless islands to find lost tribes, help each other, and overcome the challenges together. The Early Access build contains over 40 building types and over 70 different goods with branching production chains to build up settlements. All goods transports, production processes, and discoveries of the population are presented through beautiful animations and can be followed from start to finish, making Pioneers of Pagonia accessible for all age groups.

Players can now experience conflicts in the previously peaceful world of Pagonia. Not only will disguised thieves and bandit raids on transports make life difficult for pioneers, but spectral manifestations and creatures of the night are up to mischief in Pagonia, turning good-natured Pagonians into werewolves and bringing construction to a complete standstill. Each of the four enemy types available in the Early Access build can be countered with different strategies and units. Additional enemies and units will be added during the Early Access period.

Pioneers will encounter neutral factions on the Pagonian islands that need help, each with specific goals to complete in order to win a map. In return for the player’s aid, the villages of these factions provide support with helpful trade offers and even gifts. It’s also possible to merge and take over all buildings, inhabitants, and goods if the faction’s trust has been won completely.

The Envision Entertainment team paid particular attention to the map generator. All settings can be changed in detail, from the size of the island to the prevailing landscape, the number and difficulty of the enemies, and the tasks to be completed. From relaxed, peaceful pioneering to extreme challenges, every level of difficulty is possible and can be set individually at the start of each new map. Thanks to the procedurally generated maps, countless variations and hundreds of hours of fun are possible. If a player likes a particular island, they can share it with the community using the unique map ID.

Further game content is planned at regular intervals throughout the Early Access period. Three major updates will arrive over the next few months, including a shared co-op mode, extended production statistics, underground mining, and the fishing hut, one of the most requested buildings from the community.