Kameleon Project Announces Free Version of Conquest! Medieval Realms

I always take heart to indie developers who go out on a limb to provide free versions of their releases in order to get more people to experience the games. The guys over at Kameleon Project have done so by providing a free version of Conquest! Medieval Realms called Conquest! Medieval Realms Lite. Check ou the press release below for details, but if you want to skip all that and download the game, click here.

Latest Kameleon Project effort gets free lite edition after successful launch
CONQUEST ! MEDIEVAL REALMS LITE RELEASED

Slitherine and Illustrious Software are proud to announce the release of a free downloadable version of Conquest ! Medieval Realms.  Conquest! is the brand new puzzle/strategy game from Slitherine packed with hours and hours of clever fun-packed, brain-bending strategy gaming. Hot on the heels of the games release comes the free lite version because until you’ve played this game you won’t believe how addictive it is! All this for only £11.99.

The lite version includes two randomly generated skirmish maps and a limited feature set, whilst the full game includes billions of random maps, 2 complete campaigns, 8 player multiplayer and a scenario and campaign editor.

Conquest was developed by Illustrious Software and has been released through Slitherine Software’s Kameleon Project, the scheme set up by Slitherine to help indie developers bring their games to market. This is the 3rd game to come through the Kameleon Project with many more to follow.

Features
•    Conquest! is a simple game to learn, but you will need strategy, tactics and cunning if you expect to defeat all of your enemies and rule the world.
•    Play games with up to 8 human players across a LAN or the internet.
•    Try your skill against 5 levels of AI in the campaign or skirmish modes.
•    Randomly generated maps give you billions of potential battlefields to fight on.
•    Use the included editors to create your own maps and campaigns
•    Play as the English or the French in the Hundred Years War, or fight the Wars of the Roses.

Download the free lite version from https://www.slitherine.com/files/conquest/conquest_lite.exe

For more information or to buy the full game, go to https://www.slitherine.com/games/conquest_pc

[About Slitherine] –  Slitherine is a privately funded company operating in the entertainment business with a core mission to deliver history-based products to the widest possible audience. Slitherine’s main focus is publishing and developing  videogame, however Slitherine  is also involved with book publishing, internet, board games and a wide array of consultancies to third parties. Slitherine is at the forefront of delivering entertainment through history and history through entertainment.

Founded by Wargaming world champions JD and Iain McNeil, the company works with key partners such as HISTORY, MILITARY HISTORY, Horrible Histories, Osprey, Scholastic, Casemate Publishing and many others to deliver the best blend of historical accuracy in an exciting and entertaining way.Internet site – www.slitherine.com

[About The Kameleon Project] – The Kameleon Project is the brainchild of Slitherine Software, itself an independently funded developer and publisher. It has been created to assist other independent developers to bring their games to market.

Slitherine supplies marketing and PR support, external production (music, sound effects, box art etc), game design, technical support, pro-forma documentation, sales and negotiating expertise and in fact anything needed to progress the development of the projects, allowing the development team to concentrate on what they do well, make great games. The first release from the Kameleon Project is ‘Commanders – Europe at War’ from Firepower Entertainment and DoubleThink Studios.

[About  Illustrious Software] – Illustrious software is a UK-based independent game developer. We focus on making games which are fun to play, easily accessible and able to be enjoyed by everyone. As an independent developer we are able to put our effort into gameplay and innovation, and into making the kind of games people will want to play.

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