Oct 25 2008

Play-Asia Sales Spotlight: GBA Games

What Nine Over Ten does during Play-Asia’s sales period is to sift through almost every on-sale item and highlight noteworthy items with bargain bin prices. With the on-going Removal Sale, I’m not doing anything different except highlighting the GBA games first. So here goes:

Under USD 10:

  • bit Generations: Boundish (click here for details)
  • bit Generations: Digidrive (click here for details)
  • Famicom Mini Series Vol.05: The Legend of Zelda (click here for details)
  • Famicom Mini Series Vol.10: Star Soldier (click here for details)

Under USD 15:

  • Wario Land Advance (click here for details)
  • Famicom Mini Series Vol.07: Xevious (click here for details)
  • Golden Sun: The Lost Age / Ougon no Taiyou: Shitsu Warate Jidai (Value Selection) (click here for details)
  • Pokemon Pinball Ruby & Sapphire (click here for details)

Under USD 20:

  • Golden Sun / Ougon no Taiyou (Value Selection) (click here for details)
  • Made in Wario (click here for details)

Under USD 25:

  • Castlevania: Harmony of Dissonance (Konami the Best) (click here for details)
  • Famicom Mini Series Vol.01: Super Mario Bros. (click here for details)

Under USD 30:

  • Mother 1+2 (Value Selection). (click here for details)

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Apr 23 2008

bit Generations Coloris for the GBA - A Game Review

Published by tokyo_nights under Video Game Reviews

If you have a game title that rhymes with chorela, you would be chuckling like me every time you see the box art for the game Coloris. Even the colour scheme reminds you of something related to the disease (diarrhea, anyone?). But one shouldn’t judge a game by the title or box art or a combination of both.

Part of the 3 bit Generations games that I purchased earlier this month, Coloris presents a rather unique experience not unlike the other titles in the bit Generations series. First timers would do well to pay attention to the colour spectrum thingy in the first level.

The level is represented with rows upon rows of multicoloured tiles. The game plays a little bit like Tetris, whereby players will have to get a line of 3 tiles (horizontally, or vertically, or both even) or more in the same colour in order to make them disappear. How to change the colour of a tile depends on the tiles surrounding that particular tile. Remember the colour spectrum?

You can change the colour of the tile, in sequence to the colour of the surrounding tiles! Pretty interesting eh?

Here’s a couple of gameplay videos that I shot earlier this evening so have a look:

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Jan 30 2008

Ready for Some Game Crack? Digidrive for the GBA/NDS Review

Published by tokyo_nights under Video Game Reviews

I spent 2 days in Sitiawan, cleaning up the holiday home but I wasn’t lacking in entertainment. In fact, I spent most of my free time eating, sleeping, driving around my old hometown, or playing with either one of the two handheld consoles that I brought with me.

The first one, the Game Boy, had Bura Bura Donkey loaded up and the second console, my trusty old DS had the R4 and Digidrive. I’ve already gave a review of Bura Bura Donkey, so lets talk about Digidrive.

If you were to ask me how to describe Digidrive right after my first few attempts of playing it, I would be in a total loss for words. Despite the relative ease of getting into grips with the gameplay, I still find it hard to describe the game in words.

Part of the bit Generations series of games, Digidrive can be best described as a multi-faceted puzzle game, which is part Tetris and part racing game, by which if you are caught up, it’s game over. The game is part Tetris stems from the fact that you’ll spend most of your time shuffling and arranging different tiles (of 3 different designs) along a horizontal and vertical axis (like a cross). These tiles come in along the axis from the edge of the screen.

Arranging 5 tiles of the same design at one of 4 points along the cross will cause some sort of gauge to appear, and pilling in the same tiles (or pegs) into that particular point will cause the gauge to increase, and even change shape. Every now and then, a special tile will appear. I call it the “ambulance” tile, due to the sound effect of sirens being played whenever it appears. Driving this tile into a point in the cross will cause the gauge (if there’s one at that point) to be used up.

This is were the “racing” or “driving” part of the game comes into play. The type of gauge expended (used up) will determine how far the puck (on the right hand side of the screen) will move along a straightway. The distance travelled in meters is measure and it forms your score. Now we come to the main objective of the game, which is to use drive the puck away from some sort of barrier that is constantly approaching the puck. Once the barrier hits the puck, it’s game over.

So it’s pretty simple: arrange the same tiles, build up the gauges, use the ambulance tile to utilise the gauges to provide fuel for the puck to move away from the barrier.

One interesting aspect of gameplay is when all four points of the cross have gauges. This will trigger a mini game to be played, whereby you’ll have to guide incoming pegs into the respective points where the same type of pegs are residing. This will quickly fill up the gauges (and cause them to change shape). One mistake will end the mini game and the last gauge will be utilised to move the puck.

If it does sound a little confusing, have a look a the gameplay videos. The first one is a little sped up, since after all it’s an expert level attempt at some crazy high score:

The second video is a more, normal look at how Digidrive is played, although I would probably play it a little differently:

It does look a little baffling, but once you have tried the game, you’ll find it hard to put down. So do check it out!

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Jan 23 2008

Bura Bura Donkey/Donkey Kong: King of Swing - A Review

Published by tokyo_nights under Video Game Reviews

Have you ever encountered any game that uses the shoulder buttons of a portable console, such as the Nintendo DS or PSP, almost exclusively? Well, I have, with Bura Bura Donkey, otherwise known as Donkey Kong: King of Swing for the GBA.

This game arrived yesterday along with my copy of Digidrive (more on that later), and I must say, Japanese GBA games sure have things going for them when it comes to packaging. The boxes are way nicer compared to their US counterparts. And the price was cheap too, just USD 7.90 (click here for purchase details)

Gameplay wise, it’s really different from any other 2D platformer I’ve seen. While the Mario games most often involve running and jumping left or right on a horizontal plane, Donkey Kong takes things vertical. You start by pressing both shoulder buttons to make the simian jump, and while in the air, press the left or right shoulder buttons to latch on to handholds (floating pegs) that are arranged vertically.

Alternating between handholds (by pressing and releasing the shoulder buttons), you guide the simian to the top of the level while grabbing bananas. Holding down the two shoulder buttons for a while, and then releasing them will cause a “boost jump”, handy to jump from one far handhold to another. And as far as I know, the “boost jump” is also the only way to destroy enemies.

On the matter of the collected bananas, they can be used to a. power up your jump (and thus attack) for even longer distances for a short period of time and b. restore the simian’s health. So don’t forget to grab ‘em bananas.

Bura Bura Donkey brings a very unique control scheme that I’ve never seen before, in a very pretty 2D platforming package. The graphics are crisp and clean, playing it on the GameBoy Micro. My only concern is that the GBM’s shoulder buttons do not have a satisfactory amount of “travel” to them.

It feels like I’m touch typing when I play that game and the small size of the console has led to cramps. But I guess this is what anyone will encounter playing anything on the GBM.

All in all, Bura Bura Donkey grabs a tonne of bananas for really unique gameplay, and truly deserves a spot in the handholds of your GBA games library. I’ve got the Japanese version, and language isn’t a problem here while playing the game. Here’s a video of the English version, just in case you need a reference:

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