Talk about giving a new definition to “seeing things”. Freeverse’s Fairy Trails for the iPhone is an augmented reality game in which users shake the device to power the detector and then scan their surroundings to detect fairies, fireflies and butterflies flittering just beyond the naked eye.
Curious about the game? Check out the press release below:
Freeverse Announces the Fairy Trails App: Augmented Reality Game on the App Store
BROOKLYN, NY – September 28, 2009 – Freeverse today announced the Fairy Trails App, a beautiful augmented reality game for iPhone and iPod touch, leveraging the latest technology in iPhone OS 3.1 including camera and compass access.
Shake the device to power the detector and then scan your surroundings for magical creatures. Fairy Trails uses the camera and compass of iPhone 3GS to merge the real world and game world in spectacular ways. For iPod touch users, a stunning forest setting is rendered for the fairies to inhabit.
Simply tap the fairies, fireflies and butterflies to collect them in your jars. The more fairies you capture, the more power you’ll have to detect the special quicker fairies!
Ian Lynch Smith, president of Freeverse said, “The iPhone’s ability to allow us to merge 3D game elements with real world, real time environments, opens up tremendous possibilities for new games and apps. We’re really excited about this new technology and have just begun to scratch the surface of its potential.”
Fairy Trails is tailored to provide a compelling gaming experience on iPhone and iPod touch models.
• iPhone 3GS – Full AR and range of motion using compass-based movement
• iPhone, iPhone 3G and all iPod touch models with 3.1 – Full accelerometer-based vertical movement
• All iPhone models running iPhone OS 3.1 – Full camera support
Freeverse strives to develop and publish seamless software, with a particular concentration on the Mac and iPhone platforms. Our developed and published titles have been honored with more Apple Design Awards than any other company. Freeverse is at the forefront of creating compelling, cutting edge games.
While this isn’t a press release for an iPhone game, it’s nevertheless for a useful app called Eye Glasses. Basically it utilises the iPhone 3GS’ auto-focusing camera to zoom in on fine print and tiny details.
Check out the Press Release below from Freeverse:
FREEVERSE ZOOMS IN ON APP STORE WITH EYE GLASSES MAGNIFYING APP FOR iPHONE
BROOKLYN, NY – Sept. 29, 2009 – Freeverse, a leading developer and publisher for the iPhone and iPod Touch, today announced the release of Eye Glasses, an iPhone application that clearly displays objects that are too small to make out – from fine print to photo details. Whether at the DMV or the doctor’s office, Eye Glasses helps bring life into focus!
Eye Glasses uses the iPhone 3GS autofocusing camera to clearly display text or imagery. To use Eye Glasses, users choose between four different levels of magnification, from 2x, 4x, 6x or 8x, point the iPhone camera at the item, and see it magnified on the screen as the camera sharpens the image.
If you’re shy about not being able to see as well as you’d like, Eye Glasses helps you discreetly read the fine print using your iPhone. The app is ideal for farsighted individuals, those with reading glasses or bifocals, senior citizens and anyone that just needs to see more clearly.
Freeverse strives to develop and publish seamless software, with a particular concentration on the Mac and iPhone platforms. Our developed and published titles have been honored with more Apple Design Awards than any other company. With 2 of the Top 10 paid iPhone Apps of All-Time, Freeverse is at the forefront of creating compelling, cutting edge games.
Chuck Norris, he is so cool that even if you think otherwise, one roundhouse kick to your face will set you straight. Yup, Chuck Norris, he’s the man, but when it comes to video games, the Chuck Norris facts are a little thin (taken from chucknorrisfacts.com). Here goes:
Chuck Norris originally appeared in the “Street Fighter II” video game, but was removed by Beta Testers because every button caused him to do a roundhouse kick. When asked bout this “glitch,” Norris replied, “That’s no glitch.”
The Chuck Norris military unit was not used in the game Civilization 4, because a single Chuck Norris could defeat the entire combined nations of the world in one turn.
Chuck Norris always knows the EXACT location of Carmen SanDiego.
When Chuck Norris plays Oregon Trail, his family does not die from cholera or dysentery, but rather, roundhouse kicks to the face. He also requires no wagon, since he carries the oxen, axels, and buffalo meat on his back. He always makes it to Oregon before you.
Chuck Norris can be unlocked on the hardest level of Tekken. But only Chuck Norris is skilled enough to unlock himself. Then he roundhouse kicks the Playstation back to Japan.
Looks like we’re missing some facts here, care to add some?
My mum actually sat through a play-through of Flower on the PS3, so here’s the “mum-review”:
The music is very nice, very soothing
The game is beautiful
It’s a non-violent game
The game is headache-inducing
Controls seem to be non-intuitive
The grass doesn’t look real enough
It looks quite boring
For the most part, I pretty much agree with the above mentioned assessment. The game is not boring though (Sorry Ma!).
As for my case, it’s been quite a while since I last played a game that didn’t require me to shoot at something. Flower’s gameplay is pretty simple, like those bit.Generations titles on the GameBoy Advance. You control a flying petal, and you collect more petals as you make flowers bloom.
Having said that, if you are looking for a challenge, don’t let the simplicity fool you, the game has plenty of challenges to spare. With stuff like collecting all the petals available in a level, finding the hidden flowers, etc, you are actually rated on how well you do with the number of petals in your flower pot at the level selection screen.
Flower is available as a downloadable game on the Playstation Network Store (PSN). Check it out, I highly recommend it.
Plenty of updates for the apps and games sitting in my iPhone. Check out the list below:
Talking about iPhone games, I received a rather dodgy looking e-mail containing a press release for a recently released iPhone game, but complete with a legitimate promo code.
Since I started blogging about iPhone related material, I’ve been receiving professional press releases from my PR contacts (something I’m really grateful for), but this time, the sender was someone I’m not familiar with, perhaps an indie developer who is just starting out.
Look, if you take pride in your game and got it up on the App Store (something that I completed admire and salute), it wouldn’t hurt to work on promoting your game.For starters, learn to write a proper press release and at least have it match the description you’ve put up on iTunes.
The game’s description on iTunes makes for a much better read. Based on that, I actually want to check out the real-time dynamic shadows and lighting (although this qualifies as a motherhood statement).
And I’m not impressed with the bull-crap disclaimer in the e-mail on “People suffering from mild to severe nerve damage, impaired motor function, or certain heart conditions should NOT attempt to use this product”. This doesn’t appear on iTunes, so why bother put it up on the press release?
Having said all that, I’m all for indie developers, having promoted and reviewed work done by developers like Slitherine, Spacetime Studios etc but a dodgy e-mail with the sender’s name gibberish-like (asdd sdfdfdffd), give me a break.
There are plenty of word games out on the iPhone. So much so that if you were to throw a stone into a room full of iPhone game developers, chances are, the person hit by the stone and 3 of his neighbours, have worked on word games some time in their careers.
I was just joking about that last sentence, but it doesn’t change the fact that word games, like those tower defence and puzzle games, are pretty much saturated on the iPhone. So how does one stand out?
In a nutshell, Rummage is like Scrabble meets Planet Puzzle Quest, and those two are actually my favourite games! The gist of the game is simple, spell out the words in a list (called a puzzle) on a board filled with letter tiles.You can swap the tiles left, right, up and down in order to achieve this.
Some tiles are inmovable and some tiles, like are blank, like the ones in Scrabble, allowing players to put whatever character in there to suit their particular words.
You are given 10 turns to spell a word, during which you can maximise by spelling another word from the list, but just don’t go over the 10 turn limit. This way you get to score even more points. And having said that, the game’s concept is pretty easy to understand, but the more advanced techniques to scoring points are a challenge to master.
Speaking of scoring, the game features online leaderboards powered by OpenFeint. It seems that OpenFeint are the go-to-guys if you want to implement online leaderboards on your iPhone game but having their interface in any game might just confuse first time users.
Anyways, as mentioned earlier, there are plenty of word games out there for the iPhone. If you can only pick a handful, or perhaps just one game, to download and put in your iPhone/iPod Touch, get Rummage and it’s only 99 cents (click here)!
Part crime novel and part sci-fi romp, The Surrogates is probably one of the better sci-fi books/graphic novels I’ve read in a while. The graphic novel takes place in the near future and mankind have taken to controlling and using robots called Surrogates (or surries for short) as a means of going through day to day life.
Such is the dependance of man on Surrogates that even the entire police force is made up of surrogates controlled by users operating from the relative safety of their homes. People have taken up using surrogates of a different gender, race and even physiology as these robots, like present DELL computers, are pretty customizable.
There are also people who oppose the use of surries, condemning the robots to be an abomination to God’s creation. These militant group of people and their leader become the target of a police detective’s investigation on a perpetrator going about destroying surries.
Ironically, the person operating the surrie that’s been destroying other surries is none other than the person who made surries possible. Wanting nothing more than surries to be extended prosthesis, he goes about his crusade to make surrie users “live” their normal lives again. And somewhat succeeds.
What makes the book such a compelling read is nice meld between police procedural investigation and sci-fi elements. The interplay between characters is top notched, and you can’t help but root for the police detective.
The writer, Robert Venditti, went to great pains to ground the story as plausible future that can happen in our time. The newspaper articles, surrie ads and brochures that you find at the end of each issue serve to flesh out the story even more.
So if you are sci-fi buff and comic book reader, The Surrogates deserves a spot on your shelf.
The folks at Konami are nice enough to occasionally give their titles on Apple’s App Store a nice discount, and the latest one to receive a limited-time bargain bin price would be DanceDanceRevolution S. The game will be priced at a mere 99 cents from the 24th to the 27th of September 2009.
Check out the following press release for details:
DANCEDANCEREVOLUTION S AVAILABLE FOR 99 CENTS ON APP STORE
Grab Your Dancing Shoes and Tap Along With the Beat for Less
Konami Digital Entertainment, Inc. today announced that DanceDanceRevolution S for the iPhone and iPod touch is now available on the App Store for 99 cents, exclusively from September 24 to September 27.
Based on the hit arcade game, DanceDanceRevolution S is the latest iteration in the popular music rhythm franchise that’s been revamped to take full advantage of the iPhone’s accelerometer and multi-touch interface.
In DanceDanceRevolution S, players must tap along with the beat to create dance move combos and clear stages. They can also choose from three gameplay modes that include: Shake Mode, Game Mode and Training Mode. In Shake Mode, players can test their skills by using the accelerometer to shake the device in the direction of the arrows.
While skilled players can move right into the Game Mode, novices can employ the Training Mode to learn basic lessons, such as the tempo of the music using tools like a metronome. Featuring both new music and tracks from pervious DanceDanceRevolution titles, DanceDanceRevolution S delivers a pocket sized dance party.
DanceDanceRevolution S is now available for 99 cents from September 24 to September 27 only on the App Store for iPhone and iPod Touch (click here to view the game on App Store)
Kuala Lumpur – September 25, 2009 – Local game developer, Unsound Games today announced Formula 1: Race Engineer for the Sony PlayStation 3. In Race Engineer, players get the chance to be the closest advisor to the race car driver of their choice.
The race tactics formulated by Race Engineers are important in determining the outcome of the race and ultimately a shot at a podium finish for their race car drivers. Players get to determine among other things, the fuel load, the type of tyres used as well as the aerodynamic settings of the Formula 1 race car.
Formula 1: Race Engineer’s innovative simulation mode lets players view the race as well qualifying sessions in real time, and allows players to make decisions on the fly such as when to pit or urge the driver to speed up or go easy on the car.
Max Bosley, chief developer for Unsound Games mentioned that, “We plan to introduce a KARMA system, whereby your actions would determine how much your (A.I) driver would trust in you.”
He adds that, “And at the same time, this allows players to perform questionable decisions, like asking the driver to crash to help another team mate. This has happen before in real life, in Formula 1 and putting this into our premiere Race Engineer simulator is something we had in mind since the get-go.”
Formula 1: Race Engineer will be out for the Sony PS3 in Q4, 2009.
Granny, get your gun! Fancy playing as a shot-gun totting granny with a potty mouth to boot shooting at UFOs? Well, check out ClubRocket Games’ atest release for the iPhone/iPod Touch, Shotgun Granny. It looks like a shmup inspired by Space Invaders.
Anyways, here’s the press release:
ClockRocket Games releases Shotgun Granny for the iPhone.
Roll up your moo moo, and fasten your dentures, ’cause you got some aliens to kill!
Austin, Texas – September 26th, 2009. ClockRocket Games has released their 7th iPhone application in 3 months. The game, called Shotgun Granny, puts you in the shoes of Granny Shotgun, a gun-toting grandmother defending her land from an alien invasion.
The game features hilarious dialog, as Granny alternately curses and ridicules the invaders.
“I am constantly surprised by the things that come out of her mouth.” said Jake Rodgers, Art Director for ClockRocket. “I mean whose grandmother talks like that?”
Set in a pastoral farmland, the game encourages players to conserve ammunition and kill as many aliens as possible with each shot.
“Shotgun Granny has the perfect balance of shotguns and grannies to make it really interesting.” said Cinco Barnes, Creative Director for ClockRocket. “It is a great way to spend 15 minutes alone in a stall.”
Explosive shotgun blasting action!
Get multiple kills per shot for huge points!
Achievements and online leaderboards via Open Feint!
Unlock hilarious Granny dialog with multi-kill combos!
Surprising depth! Easy to play, but difficult to master.
Collect Ammunition, Super-speed and Mega-bomb powerups.
ClockRocket Games, developer of the critically-acclaimed Zombie Weatherman, is a wholly-owned subsidiary of Spacetime Studios, LLC. The game was built using The Spacetime Engine, a multi-platform game technology that the team has been working with for years.
Spacetime Studios is an independent game development studio located in Austin, Texas. It was founded in 2005 by videogame veterans Cinco Barnes, Gary Gattis, Jake Rodgers and Anthony L. Sommers. For more information see www.clockrocket.com or www.spacetimestudios.com.
Spacetime Studios, the Spacetime Studios logo, ClockRocket Games, and all associated artwork and designs are trademarks or registered trademarks of Spacetime Studios, LLC.
All other trademarks are the property of their respective owners.