You like bundles? I like bundles too, having bought the Humble Bundle previously. The group of indie developers behind Indiegamespack.com have come up with a special promotion called the Summer Six Pack. They are giving 50% of the price of the bundle if customer were to share details of the bundle to their friends on Facebook.
This experiment is certainly different from that of the Humble Bundle, and the bundle itself consist of both Mac and PC games. Check out the press release below for more information:
Indie-Games Group Offers “Summer Six-Pack” of Casual Games for a Massive ‘Share’ of Fun at an Amazing Price
Creative Bundle of Games from Independent Game Developers Offers Huge Variety of Titles for only $10 Dollars—or Only $5 When “SHARED” on Facebook
Montréal, Québec – June 6, 2011 — Indiegamespack.com, a collective of six independent game developers, today unveiled a unique limited promotion for game enthusiasts and casual gamers called “Indie-Games Summer Six Pack”. This special offer is a collection of six indie-games for the PC for only US $10 dollars. Because of the viral nature of the indie-game market, and to share the amazing value this collection offers, the “Summer Six Pack” is offered for only US $5 when customers “SHARE” this promotion on their Facebook page.
Variety of Games in Summer Six Pack = Choice and Fun
Whether immersing into the lush Aztec world in a role-playing-game (RPG) adventure, building ecologically-sound ‘Green’ cities, re-building a damaged spaceship, testing puzzle strategy skills on islands and distant galaxies, flexing one’s ability to manipulate a magical, colourful cube, or going on a straight-jacket adventure through a creepy children’s hospital—this DRM-free “Indie-Games Summer Six-Pack” bundle offers a fantastic value for all summer gaming interests.
“As digital distribution started making it easier to bring independent games to market, getting attention and pick-up in a sea of games for a single-title became nearly impossible,” said Alexandre Renaud, executive producer at Ovolo Games, and director of the indie-games collective.
“With the ‘Indie-Games Summer Six Pack’ we are combining six really great games into a ‘multi-pack’ format–giving customers a nice variety of games to play over the summer–at a ‘can’t-say-no’ price. The price gets even sweeter when customers ‘Share’ on Facebook, as a ‘Thank You’ for the community support. Revenues from this promotion will help fund all of our respective studios for new games and initiatives,” said Renaud.
The Games Included in the Bundle Are:
Aztaka – Lush, hand-painted RPG game where the player encounters ancient, newly-awakened gods (both good and evil)—in a battle and race to restore prosperity and hope for the people of the Aztec Empire.
City Rain – In a ‘Tetris-meets-Sim City’ puzzle game, the player must quickly re-structure cities falling into place to be eco-friendly and ‘green’ enough to meet the strict rules of the World Environment Protection agency.
Puzzlegeddon – An inventive mix of puzzle, action and strategy. On the player’s island of choice, they must defeat opponents throughout the many galaxies, beat their own personal profile and play online competing with friends all over the world
Bob Came in Pieces – This engaging puzzle-adventure game revolves around Bob, who has crashed on a strange planet and lost quite a few parts to his ship—on top of it all, Bob is late for work. The player must fine the lost parts to rebuild and customize Bob’s ship while solving challenging, physics-based puzzles.
Vizati – This puzzle game requires the player to manipulate a magical cube and group the small Vizati stones by color, through a limited number of moves. The player must rotate, flip, or shake the magical cube for a game this is easy to understand, but hard to master.
Lylian Episode I: Paranoid Friendship – In this slightly ‘dark’ action/adventure game, Lylian is a patient in the children’s ward at the Hacklaster Hospital. Lylian has an uncanny ability to spew forth figments of her mind into the real world—while causing considerable damage with her long, dangling straitjacket sleeves.
Pricing and Availability
The ‘Indie-Games Summer Six Pack’ is available now for purchase and download for play on PCs and running Windows XP / VISTA / 7 operating system* for US $10, or 5$ as a thank you gift if you share the news on Facebook. Minimum requirements are 2.0Ghz processor, 2GB memory, 2,1GB hard drive, 256MB (512MB recommended) DirectX9 capable video card with shader model 2.0. Click here to check it out.
*Vizati and Bob came in pieces are also bundle for MAC OSX 10.4.11 or later: Intel MAC CPU, 1GB memory, 500mb hard drive, 128MB video card with shader model 2.0
Like the game MultiPong? Well I know I do (check out the review here). The enterprising guys over at Fingerlab have just released the original soundtrack for the game on the iTunes Music Store. Specially edited and rearranged by its creator King Q4, “MultiPong OST” contains the four best tracks of the game.
To celebrate this, MultiPong is going for free on the iTunes App Store for the next few days, starting from now! Click here to purchase the soundtrack, and click here for MultiPong.
Hmm, Hero Defense Redux 1.0 for the iPhone looks really interesting and futher more it’s available on the iTunes App Store for free. Basically gamers control a singular hero (either a warrior or a wizard..wait..no elves?), battling tyrannical dwarfs, rebuild defense towers, and learn new spells in a quest to save their castles. Check out the following press release for more details, and a gameplay video:
Portage, Indiana – 9magnets LLC announces the release of Hero Defense Redux 1.0 for iOS. An epic battle between good and evil on the iPhone and iPod touch, now available by 9magnets LLC. Available for free in the iTunes App Store, Hero Defense Redux is a game of strength and strategy. Fight as either the Warrior or Wizard against legions of dangerous enemies over four fantasy worlds and multiple levels of difficulty.
With GameCenter support for leaderboards and achievements, as well as In-App Purchase support, Hero Defense Redux is an immersive experience for gamers on the go. Through the game, users will travel from the lush forests of Hunters Glen to the blistering fires of Burnwood. Strong enough to beat through each difficulty? Unlock Meatgrinder and fight against increasingly difficult opponents on each level.
“We truly believe that Hero Defense Redux is one of the deepest and most enjoyable free games on the iOS App Store. With two playable characters, four unlockable maps, multiple difficulties, leaderboards, and achievements, you’ll be stretched to find a better value in the App Store.” said 9magnets co-founder Cameron Banga.
Hero Defense Redux is the first in what hopes to be a long line of games in the series by 9magnets LLC, with further iPhone releases planned along with potential upgrades to the iPad. Hero Defense Redux is the second game release by 9magnets, following up on their iPad launch title Tap Blaster HD.
The game that I’m about to preview looks really violent (judging from the promo art), so my apologies for the bad taste. While I don’t doubt the press release e-mail that states that Heavyweight Boxing Champion David Haye is using Grubby Hands Ltd‘s upcoming David Haye’s Knockout (for the iPhone) to prepare for his next bout, but come-on man, what the heck is this, Mortal Kombat?!
GRUBBY HANDS IS PROUD TO PRESENT DAVID HAYE’S KNOCKOUT
Just three months after the closure of Activision’s award-winning developer, Bizarre Creations. New independent developer, Grubby Hands, has risen from the ashes ready release its first game “David Haye’s Knockout” on the iPhone and iPod touch. Accessible, exciting and gloriously bloody, David Haye’s Knockout matches a pixelated Haye with an anonymous Russian heavyweight, charged with the aim of making mincemeat of his taller foe.
WBA champion Haye has even been using the fast-paced beat-em-up game for inspiration and ideas in between recent training sessions for his upcoming heavyweight title fight. The one-of-a-kind game was created by the heavyweight champion’s talented cousin, Danny Haye-Pearce, the director of Grubby Hands Limited. Having worked on hit games, including The Club, Blur and James Bond 007: Blood Stone, Danny has brought a wealth of experience to the table to materialise this game.
Easy to learn, but tough to master, David Haye’s Knockout places just as much emphasis on evasiveness and defence as it does on the crucial finishing blow. Once momentum builds and a player gains the upper hand on the big Russian with a series of debilitating Hayemakers, the game takes you into ‘Matrix mode’, the screen begins to shake, the ring wobbles, punches connect in slow motion and stars begin to circle the head of the bewildered opponent.
Crucially, should Haye do enough damage to the Russian, there’s a good chance you’ll even see the beaten man’s head fly off and land in a ringside seat. “There is a hidden secret in the game where you can literally knock the Russian’s head off his shoulders when you land a perfectly timed Hayemaker,” said the WBA champion. “I love it!”. “I also love the fact that you can taunt and trash-talk your opponent by shaking the phone… Right up my street!”
“There will come a time when you’ve obtained 90% of the trophies and you’re reading through the remaining ones, strategising about how to achieve the last few,” said Danny. “You can’t just wing it – you need to decide how you’re going to tackle the next fight to get the trophy, it’s a bit like a puzzle. You end up trying countless strategies before finding the one that cracks it.”
“A big attraction in this game is the one-upmanship amongst peers when competing in the local scoreboards” said Danny. “Our score table is filled with knockout times just seconds apart, we’re constantly going back to try to get that slightly faster knockout.”
The developers are already looking into ways to extend this game with updates. They’re talking about adding more wacky trophies, global leader-boards and bragging rights with Facebook and Twitter integration, among other surprises! Join the fun, David Haye’s Knockout will be available to download on the AppStore on Friday 10th June.
There’s plenty of stuff that I like about the first iOS 5 beta, and the list below just about scratches the surface. First up is the all new Notifications feature which replaces the old fashioned one. Notifications now stay clear from the user, and instead appear at the top of the screen. Slide down from the top of the screen and a whole list of notifications will appear.
There are so many options to configure in the new Settings page, but I feel the most important part is that you can have notifications show up on the lock screen. Tapping the particular notification and unlocking the screen brings you directly to the app (and the notice itself), which is pretty cool.
Next up, Twitter gets baked in real good in iOS 5. The ability to tweet photos, and even what you are browsing to your Twitter followers is a boon. And having to be able to access the camera from the lock screen (and subsequently shoot by pressing the Up volume control), these two features are just begging to be used with each other.
Last but not least, Game Center gets a few timely updates. There’s the public profile thingy (you can take your profile private too), along with the games recommendation feature. Not only that, you can now put up a pretty picture of yourself on your profile.
The guys over at Fingerlab, Paris are claiming that they have taken a look any iPad drum machine app that has been released to the market so far and are confident that they can come up with something which is better, smarter and way cooler. Which is why iPad drum machine enthusiasts should mark their calenders down this July as Fingerlab is set to release “DM1 | The Drum Machine“, an advanced drum machine app for the iPad and optimized for the iPad 2.
The app will feature among other things, 24 vintage and produced drum kits, a mixer page, 9 big drum pads and many more. Stay tuned to Nine Over Ten 9/10 for more news on DM1 or check out Fingerlab’s website over here: http://www.fingerlab.net/dm1
If you have checked out our previous coverage on MADFINGER Games‘ upcoming title, SHADOWGUN, you would probably have been impressed by the amazing-looking screenshots (you are not too late, the post is available here). But now, those crazy guys have put it up a notch by releasing the SHADOWGUN E3 2011 HD Gameplay Trailer, made up entirely out of gameplay footage. Check it out below, it’s totally awesome:
A bit of primer on the game: SHADOWGUN combines tactical combat with third person harrowing action, ushering in a new visual standard for handheld gaming. SHADOWGUN puts players into the role of John Slade, a professional bounty hunter in the year 2350. Slade’s mission: hunt down Dr. Edgar Simon, renowned geneticist and former employee of the trans-galactic corporation Toltech Enterprises.
Players must lead shadowgun John Slade as he infiltrates Dr. Simon’s mountain fortress and fights his personal army of mutants, cyborgs, and genetically-enhanced humanoids. Using state-of-the-art weaponry, ships, and the assistance of S.A.R.A. – Slade’s personal android assistant. The story is written by award winning author Micah Nathan who has joined the MadFinger team as executive creative consultant for SHADOWGUN.
Plenty of positives to take away from WWDC 2011. Lets start with iOS 5. Almost everything that is getting to be long-in-tooth is getting a timely updated from Apple. Take for instance, something that I use a lot, the Mail app.Text formatting, check, flagging important messages, check, add and delete folders…CHECK!
The new Notification Center brings about a feature that previously jailbreakers only had access to. The new Reminders app steals the thunder from apps such as GPSReminder2 and GeoMemo, since its location based. There’s also the sync over Wi-Fi functionality and with iOS 5, you can run your iOS device completely PC free (my mum has been doing this for quite some time with her iPad, she doesn’t sync it with her PC, ever, except during device activation).
Apple is getting into a habit of screwing over other third party service providers with iOS 5, since the new iMessage takes on Whatsapp, Twitter comes baked into the operating system, Calendar gets a timely boost and most importantly…iCloud. The new iCloud service is like someone taking up the best parts of Dropbox and Amazon’s Whispersync and packaging it up as Apple’s, and yet it provides more than the two services combined (just goes to show that whenever Apple decides to integrate 3rd party features as their own, they tend to do it better).
iCloud stores e-mails, calendars, contacts, photos, music, apps, books, documents, the whole works, up onto the proverbial CLOUD, and then makes sure that all your devices gets the same stuff. Yup, it does sound like Whispersync on steroids. On top of that, users get 5 GB of free storage data which is not touched by your purchased music, apps, books and photos….here’s the part where Dropbox says “Dayummmmm”.
I’m just waiting for the iOS Developer site to be up and running again so that I can download a beta of iOS 5, if it’s available today. Update: Looks like I’m download iOS 5 beta, it’s one big download at over 600 MB+
Plenty of buzz tonight due to Apple’s WWDC event, but I want to leave that aside for the moment, since Sony’s Welcome Back program for PS3 and PSP users piqued my interest. I use two PSN accounts on my PS3, one to connect to the US PSN Store, while the other to connect to the Malaysian store.
While it would seem that Sony is sticking to a particular formula, offering 1 2010 game, 1 2009 game, 2 2008 games and 1 2007 games in both Welcome Back packages, it seems that the Malaysian gamer is getting screwed with a poor selection of titles, while the US gamer has the luxury of picking 2 titles from an outstanding lineup. Just compare the following:
Welcome Back Program (Malaysia) PS3 Lineup:
The Last Guy (2008) – Maze
Come On LocoRoco (2007) – Interactive Screensaver
Trashbox (2009) – Arcade/Casual
WipeoutHD (2008) – Arcade/Racing
Hustle Kings (2010) – Pool
Welcome Back Program (US) PS3 Lineup:
Dead Nation (2010) – Shoot-em Up
inFAMOUS (2009) – Action Adventure
LittleBigPlanet (2008) – Platform Puzzler
Super Stardust HD (2007) – Shoot-em Up
WipeoutHD (2008) – Arcade/Racing
Aside from sharing just one title with the Malaysian Welcome Back program, the U.S package kicks ass withe heavy hitters like inFAMOUS and LittleBigPlanet, along with PSN Store hits Dead Nation and Super Stardust HD. Who wants an interactive screensaver for crying out loud! I’ve dropped a feedback e-mail asking for an explanation on this from Sony Hong Kong, don’t know when are they going to get back to me though.
I hope you caught our review on Punch-It last week. In my opinion, it’s one of the simplest games that has gotten a perfect 5 out of 5 rating from Nineoverten.com (do check out the review over here). This week we are kick-starting things with an interview with Apprica, the multi-discipline and talented studio behind Punch-It. Check it out:
Tell us more about yourselves and how you started developing mobile games:
Apprica, a UK development company is developing all sorts of apps which include sports news, games, business apps and whatever our customers want for their needs. With the current growth of smart-phones, we are seeing more and more customer requests every week for something unique that helps them engage with their customers or a game they came up with during their lunch hour.
For a relatively simple game, how did you come up with Punch-It, considering that most of the time games tend to consist of several different gameplay mechanics?
Punch-it was just an idea that stuck when we first started think of a game to design and develop . We thought about several game levels in the design phase but decided that most users want a mix of games on their phones which Punch-it slots very nicely for the quick and fun element.
How has the response been so far for Punch-It on the iTunes App Store?
Our response has been very good for phone Apple and Android phones., I think the key lesson or take away from our experience is that the marketing on any app is the most important element in driving sales for the app. It’s impossible to just sit back and wait for the sales – It’s like any product.to design
What will you be working on next?
For our own collection we have invested some time and money to developing an app dedicated for the South African Rugby Team before the World Cup starts – This app will be released in a few weeks and it’s called Bok Rugby.