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		<title>Macross Frontier Soundtrack</title>
		<link>http://www.nineoverten.com/2008/05/24/macross-frontier-soundtrack/</link>
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		<pubDate>Sat, 24 May 2008 09:50:14 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Anime News and Reviews]]></category>
		<category><![CDATA[macross frontier soundtrack]]></category>

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		<description><![CDATA[<div addthis:url='http://www.nineoverten.com/2008/05/24/macross-frontier-soundtrack/' addthis:title='Macross Frontier Soundtrack ' class="addthis_toolbox addthis_default_style ">
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</div>I just finished watching episode 7 of Macross Frontier and it left me totally in awe of the series. Macross Quarter&#8217;s transformation scene and the way it pwned (excuse the net speak) the alien mothership rocks. Not only that, the soundtrack is really good. I was looking for a translation for the song Diamond Crevasse [...]]]></description>
			<content:encoded><![CDATA[<div addthis:url='http://www.nineoverten.com/2008/05/24/macross-frontier-soundtrack/' addthis:title='Macross Frontier Soundtrack ' class="addthis_toolbox addthis_default_style ">
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</div><p style="text-align: justify;">I just finished watching episode 7 of Macross Frontier and it left me totally in awe of the series. Macross Quarter&#8217;s transformation scene and the way it pwned (excuse the net speak) the alien mothership rocks.</p>
<p style="text-align: justify;">Not only that, the soundtrack is really good. I was looking for a translation for the song Diamond Crevasse when I bumped into Gabriela Robin&#8217;s site instead. It has both the Japanese text AND Romanized versions of Diamond Crevasse, at this <a href="http://gabrielarobin.com/222/diamond-crevasse-dont-be-late-cd-jacket">link</a>.</p>
<p style="text-align: justify;">For those of you wanting to buy the soundtrack, you have a several, if not disparate, choices. There&#8217;s <a href="http://www.play-asia.com/SOap-23-83-47yl-71-9x-49-en-15-macross+frontier-84-j-70-2mh1-43-9v.html">Iteza Gogo 9 Ji Don&#8217;t Be Late</a> (Macross Frontier Outro Theme), which contains both Diamond Crevasse and Don&#8217;t Be Late (from the first episode). There&#8217;s also <a href="http://www.play-asia.com/SOap-23-83-47yl-71-9x-77-1-49-en-15-macross+frontier-84-j-70-2mgl-43-9v.html">Triangler (Macross Frontier Intro Theme) EP</a> (which is out now) and the<a href="http://www.play-asia.com/SOap-23-83-47yl-71-mb-77-3-49-en-15-macross+frontier-84-j-70-2p33-43-9v.html"> Macross Frontier Original Soundtrack</a> coming out on June 4th!</p>
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</div></p> <p><a href="http://www.nineoverten.com/?flattrss_redirect&amp;id=37&amp;md5=5cfeea0c0b274737500892c3039baeb4" title="Flattr" target="_blank"><img src="http://www.nineoverten.com/wp-content/plugins/flattr/img/flattr-badge-large.png" alt="flattr this!"/></a></p>]]></content:encoded>
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		<title>Space Invaders Extreme and the Paddle Controller &#8211; A Review</title>
		<link>http://www.nineoverten.com/2008/04/16/space-invaders-extreme-and-the-paddle-controller-a-review/</link>
		<comments>http://www.nineoverten.com/2008/04/16/space-invaders-extreme-and-the-paddle-controller-a-review/#comments</comments>
		<pubDate>Wed, 16 Apr 2008 12:08:31 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Video Game Reviews]]></category>
		<category><![CDATA[japanese import title]]></category>
		<category><![CDATA[Nintendo DS]]></category>
		<category><![CDATA[space invaders extreme]]></category>

		<guid isPermaLink="false">http://www.nineoverten.com/?p=40</guid>
		<description><![CDATA[<div addthis:url='http://www.nineoverten.com/2008/04/16/space-invaders-extreme-and-the-paddle-controller-a-review/' addthis:title='Space Invaders Extreme and the Paddle Controller &#8211; A Review ' class="addthis_toolbox addthis_default_style ">
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</div>I totally forgot that I have the Japanese edition of Space Invaders Extreme sitting pretty in my Nintendo DS games library until Jonathan commented in my previous post. So how does it play with the Paddle Controller? A little better compared to playing Arkanoid DS (where it was moving too fast like Hammy on caffeine [...]]]></description>
			<content:encoded><![CDATA[<div addthis:url='http://www.nineoverten.com/2008/04/16/space-invaders-extreme-and-the-paddle-controller-a-review/' addthis:title='Space Invaders Extreme and the Paddle Controller &#8211; A Review ' class="addthis_toolbox addthis_default_style ">
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</div><p style="text-align: justify;"><a href="http://www.nineoverten.com/category/video-game-review/"><img class="special" title="gamereview" src="http://www.nineoverten.com/wp-content/uploads/2008/05/gamereview.png" alt="" width="189" height="99" /></a>I totally forgot that I have the Japanese edition of Space Invaders Extreme sitting pretty in my Nintendo DS games library until Jonathan commented in my previous post. So how does it play with the Paddle Controller?</p>
<p style="text-align: justify;">A little better compared to playing Arkanoid DS (where it was moving too fast like Hammy on caffeine &#8211; watch Over the Hedge and you&#8217;ll get my drift), but this time, the Paddle Controller is too slow. You can see that minute movement is pretty jerky and this being Space Invaders, you&#8217;ll find yourself needing to anticipate your moves sooner to avoid getting boxed in by enemy fire.</p>
<p style="text-align: justify;">Forget about side-stepping shots at the last moment, the Paddle Controller is simply too slow. You are better off using the D-pad. Coincidentally, the D-pad is used as the fire button if you have the Paddle Controller connected instead, so there&#8217;s no switching from Paddle to D-pad on the fly when it comes to movement.</p>
<p style="text-align: justify;">One minor detail that I notice is unlike Arkanoid DS (or Mario Kart DS post-patch), you can&#8217;t use the Paddle Controller while in Space Invaders Extreme&#8217;s menu mode.</p>
<p style="text-align: justify;">I think it&#8217;s time to put the Paddle Controller back into its box. And say &#8220;Welcome back, D-pad!&#8221;</p>
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		<title>Nodame Cantabile DS Review</title>
		<link>http://www.nineoverten.com/2008/01/15/nodame-cantabile-ds-review/</link>
		<comments>http://www.nineoverten.com/2008/01/15/nodame-cantabile-ds-review/#comments</comments>
		<pubDate>Tue, 15 Jan 2008 03:00:16 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Video Game Reviews]]></category>
		<category><![CDATA[japanese import title]]></category>
		<category><![CDATA[Nintendo DS]]></category>

		<guid isPermaLink="false">http://www.nineoverten.com/?p=21</guid>
		<description><![CDATA[<div addthis:url='http://www.nineoverten.com/2008/01/15/nodame-cantabile-ds-review/' addthis:title='Nodame Cantabile DS Review ' class="addthis_toolbox addthis_default_style ">
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</div>To put it simply, Nodame Cantabile is classical music&#8217;s answer to Ouendan and its ilk. From what I can garner from the game, most of the action takes part in different portions of a school. The game is abit text heavy when it comes to talking to characters, but gamers are only face with choices [...]]]></description>
			<content:encoded><![CDATA[<div addthis:url='http://www.nineoverten.com/2008/01/15/nodame-cantabile-ds-review/' addthis:title='Nodame Cantabile DS Review ' class="addthis_toolbox addthis_default_style ">
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</div><p style="text-align: justify;"><img id="BLOGGER_PHOTO_ID_5155833849233717874" style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://bp2.blogger.com/_igW7tTCQzMA/R40zkbCCunI/AAAAAAAABN4/M5k9Mk7Hono/s320/nodame.jpg" border="0" alt="" /><span>To put it simply, Nodame Cantabile is classical music&#8217;s answer to Ouendan and its ilk. From what I can garner from the game, most of the action takes part in different portions of a school. The game is abit text heavy when it comes to talking to characters, but gamers are only face with choices whether to accept, or decline a challenge.</span></p>
<div style="text-align: justify;">
<p style="text-align: justify;"><span>Once accepted, gameplay can consist of either two types, both of which should be easy to pick up by Ouendan veterans and first timers alike. The first one involves hitting the Japanese drum on time, ala Taiko no Tatsujin. The second style is a twist on one of Ouendan&#8217;s various gameplay techniques, where you have to hit the notes at the appropriate time and position. </span><span></p>
<p>A different classical piece will be heard playing in each challenge, and like other rhythm games, its best to get into the mood in order to fare better. The game even has my favourite piece from Tchaikovsky&#8217;s Swan Lake.</span> <span>Passing each challenge unlocks even more challenges but since they have an easy vibe to them, gamers should be able to blaze through them pretty quickly.</p>
<p></span><span>Would I recommend this game? The answer is yes! Forget about the Japanese text, as you can go through the game quite easily without being encumbered by it, and classical music fans are in for a treat!</span></p>
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		<title>Frag You!</title>
		<link>http://www.nineoverten.com/2007/02/07/frag-you/</link>
		<comments>http://www.nineoverten.com/2007/02/07/frag-you/#comments</comments>
		<pubDate>Wed, 07 Feb 2007 12:04:34 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Video Game Reviews]]></category>
		<category><![CDATA[metroid prime hunters]]></category>
		<category><![CDATA[Nintendo DS]]></category>

		<guid isPermaLink="false">http://www.nineoverten.com/?p=64</guid>
		<description><![CDATA[<div addthis:url='http://www.nineoverten.com/2007/02/07/frag-you/' addthis:title='Frag You! ' class="addthis_toolbox addthis_default_style ">
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</div>When I was in secondary school, the frequency in which I upgraded my PC was determined by id Software&#8217;s game releases. When Quake came out, I managed to get my hands on a second hand 486 DX4-100 MHz processor. The release of Quake II got me going the Pentium way, with a second hand Pentium [...]]]></description>
			<content:encoded><![CDATA[<div addthis:url='http://www.nineoverten.com/2007/02/07/frag-you/' addthis:title='Frag You! ' class="addthis_toolbox addthis_default_style ">
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</div><p style="text-align: justify;"><a href="http://www.nineoverten.com/category/video-game-review/"><img class="special" title="gamereview" src="http://www.nineoverten.com/wp-content/uploads/2008/05/gamereview.png" alt="" width="189" height="99" /></a>When I was in secondary school, the frequency in which I upgraded my PC was determined by id Software&#8217;s game releases. When Quake came out, I managed to get my hands on a second hand 486 DX4-100 MHz processor. The release of Quake II got me going the Pentium way, with a second hand Pentium 200 MHz processor.</p>
<p style="text-align: justify;">Second hand stuff were considered pretty valuable back in the day, reason being that new parts were expensive and not easy to come by. By the time Quake III came out, I had a brand new AMD K6-2 rig overclocked to over 560MHz and a Permedia 3D OpenGL graphics card with 4 megabytes of video RAM.</p>
<p style="text-align: justify;"><a href="http://bp3.blogger.com/_igW7tTCQzMA/RcoHBYFWSTI/AAAAAAAAAH4/T46xcig7paE/s1600-h/Metroid+Prime+Hunters.jpg" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"><img id="BLOGGER_PHOTO_ID_5028839654138726706" style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://bp3.blogger.com/_igW7tTCQzMA/RcoHBYFWSTI/AAAAAAAAAH4/T46xcig7paE/s200/Metroid+Prime+Hunters.jpg" border="0" alt="" /></a>This trend of upgrading my PC has continued until last year, culminating in a rig that could run Quake 4. Having gone through so much (games and CPUs), what does a through and through PC-based FPS-games player like me have to say about Metroid Prime Hunters, a first person shooter (FPS) for the Nintendo DS?</p>
<p style="text-align: justify;">A phrase muttered by a friend when he watched me play this game basically sums it all: &#8220;It&#8217;s a revolution!&#8221;. Now, to elaborate. Metroid Prime Hunters is the first FPS I&#8217;ve played on my Nintendo DS. As an FPS player who loves nothing more than to &#8220;shoot anything that moves&#8221;, this game works for me on so many levels.</p>
<p style="text-align: justify;">The controls, which combine the use of the stylus, d-pad and the left trigger button, are so intuitive that they transplant the accuracy of the mouse/keyboard combination most often found in PC shooters. This is important as nothing breaks a game more than poor controls and MPH&#8217;s control scheme avoids this pitfall by being intuitive and very easy to get into.</p>
<p style="text-align: justify;">Graphics wise, this game is stunning for a Nintendo DS game. Unlike the newer Tony Hawk game, which was pretty with it&#8217;s cell shaded look, MPH stuck to conventional textures but with a graphics engine capable of rendering eye-candy reminiscent of Quake III, just grainier.</p>
<p style="text-align: justify;">I&#8217;ve just started playing the single player portion of the game and I&#8217;m already loving it. This game is also WFC enabled, for worldwide online play (more on that in another article) and has support for the Rumble Pak.</p>
<p style="text-align: justify;">Since this is a pretty old title, you should have no difficulty finding this title in the secondhand market. Age doesn&#8217;t affect this title as it is still the definitive first person shooter on the Nintendo DS.</p>
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		<title>Getting Some WFC Action With Winning Eleven DS</title>
		<link>http://www.nineoverten.com/2006/12/22/getting-some-wfc-action-with-winning-eleven-ds/</link>
		<comments>http://www.nineoverten.com/2006/12/22/getting-some-wfc-action-with-winning-eleven-ds/#comments</comments>
		<pubDate>Fri, 22 Dec 2006 02:22:46 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Video Game Reviews]]></category>
		<category><![CDATA[game guide]]></category>
		<category><![CDATA[winning eleven]]></category>

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		<description><![CDATA[<div addthis:url='http://www.nineoverten.com/2006/12/22/getting-some-wfc-action-with-winning-eleven-ds/' addthis:title='Getting Some WFC Action With Winning Eleven DS ' class="addthis_toolbox addthis_default_style ">
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</div>So you decided to get Winning Eleven DS, more for its price rather than the fact that the game is in Japanese. Having experienced the single player game, you feel ready to head online and trash some real opposition but before you can do so, you hit a snag. How do you go online in [...]]]></description>
			<content:encoded><![CDATA[<div addthis:url='http://www.nineoverten.com/2006/12/22/getting-some-wfc-action-with-winning-eleven-ds/' addthis:title='Getting Some WFC Action With Winning Eleven DS ' class="addthis_toolbox addthis_default_style ">
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</div><p style="text-align: justify;"><span>So you decided to get Winning Eleven DS, more for its price rather than the fact that the game is in Japanese. Having experienced the single player game, you feel ready to head online and trash some real opposition but before you can do so, you hit a snag. How </span><span style="font-style: italic;">do </span><span>you go online in the first place, given the screens are in Japanese?</span></p>
<div style="text-align: justify;">
<p>Don&#8217;t fret, here&#8217;s a guide that will have you playing online in no time (maybe). For starters, it might be helpful to note that my descriptions precede the respective screenshots..so remember, description first then followed by the screenshot.</p>
<p>1. Go to the third option in the main menu of the game:<br />
<a href="http://bp3.blogger.com/_igW7tTCQzMA/RYq_DsGhKzI/AAAAAAAAACE/jEieNaAEWyQ/s1600-h/DSC01059.JPG" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"></a></p>
<p style="text-align: center;"><img id="BLOGGER_PHOTO_ID_5011027605502110514" class="aligncenter" style="margin: 0pt 10px 10px 0pt; cursor: pointer;" src="http://bp3.blogger.com/_igW7tTCQzMA/RYq_DsGhKzI/AAAAAAAAACE/jEieNaAEWyQ/s200/DSC01059.JPG" border="0" alt="" /></p>
<p>2. This will bring up the list of sub options, go for the 2nd one, labelled Wi-Fi:<br />
<a href="http://bp2.blogger.com/_igW7tTCQzMA/RYq_qcGhK0I/AAAAAAAAACM/lLiDjDXi9H8/s1600-h/DSC01060.JPG" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"></a></p>
<p style="text-align: center;"><img id="BLOGGER_PHOTO_ID_5011028271222041410" class="aligncenter" style="margin: 0pt 10px 10px 0pt; cursor: pointer;" src="http://bp2.blogger.com/_igW7tTCQzMA/RYq_qcGhK0I/AAAAAAAAACM/lLiDjDXi9H8/s200/DSC01060.JPG" border="0" alt="" /></p>
<p>3. This will bring up a new menu, with three options. The first option is to proceed with connecting to the WFC, the second one shows you your friend code and allows you to add friend codes to your game, and the last option allows you to setup the game&#8217;s wireless settings used to connect to the WFC.<br />
<a href="http://bp2.blogger.com/_igW7tTCQzMA/RYrBhcGhK2I/AAAAAAAAACc/li-TnVAdob4/s1600-h/DSC01074.JPG" onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}"></a></p>
<p style="text-align: center;"><img id="BLOGGER_PHOTO_ID_5011030315626474338" class="aligncenter" style="margin: 0pt 10px 10px 0pt; cursor: pointer;" src="http://bp2.blogger.com/_igW7tTCQzMA/RYrBhcGhK2I/AAAAAAAAACc/li-TnVAdob4/s200/DSC01074.JPG" border="0" alt="" /></p>
<p>4. The last 2 options are pretty straight forward, so lets proceed with the first option, connecting to the WFC! Selecting this will bring you to a confirmation screen, just hit the first option on that confirmation screen and the game will connect to the WFC<br />
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<p style="text-align: center;"><img id="BLOGGER_PHOTO_ID_5011030822432615282" class="aligncenter" style="margin: 0pt 10px 10px 0pt; cursor: pointer;" src="http://bp0.blogger.com/_igW7tTCQzMA/RYrB-8GhK3I/AAAAAAAAACk/Pxkzl8fJvpc/s200/DSC01075.JPG" border="0" alt="" /></p>
<p>5. Once the game is connected to the WFC, you&#8217;ll see a new menu with 3 options. Option 1 being Friend Code play while the two other options are either Worldwide or Regional play (I&#8217;m not too sure). WFC play on Option 2 seems to feature more lag compared to that of Option 3 (or is it the other way around) but both are better alternatives if you do not have any friend codes added to the game:<br />
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<p style="text-align: center;"><img id="BLOGGER_PHOTO_ID_5011031754440518530" class="aligncenter" style="margin: 0pt 10px 10px 0pt; cursor: pointer;" src="http://bp1.blogger.com/_igW7tTCQzMA/RYrC1MGhK4I/AAAAAAAAACs/BC2rYRogdgk/s200/DSC01076.JPG" border="0" alt="" /></p>
<p>For my original review of Winning Eleven DS, click <a href="http://www.nineoverten.com/2006/12/16/footballs-winning-ways/">here</a></p>
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