Unreal Powered Real Boxing (iOS) Gets Players To Box Thanks To Kinect-Like Controls
You’ve probably seen the Kinect in action, and now the developers of the Unreal powered Real Boxing, which is coming soon for iOS devices, have incorporated a revolutionary control scheme dubbed the V-Motion Gesture Control System. Yup, if you are thinking that this is something like the Kinect but on the iPad, you are right on the money.
Gamers not only can control their fighters through traditional touch screen controls, they can make use of the device’s camera to track the player’s motions, enabling them to fully control their on-screen characters punches, jabs, uppercuts, and blocks through gesture controls. This feature will work on both the iPad and iPhone versions of the game and these devices can be connected to a television for an even more immersive experience.
Check out the video below for a demo of the control system in motion, thanks to Vivid Games:Powered by Sidelines