The Case Against Minesweeper on the iPhone
That boss battle with The Scarecrow in Batman: Arkham Asylum was actually pretty disturbing. I hope that the whole morgue scene doesn’t give me nightmares but then again, I never did dream about video games. In any case, there was another nerve-racking game that I played earlier today, and it’s Master Minesweeper for the iPhone/iPod touch.
“Huh, what’s so nerve-wrecking about Minesweeper?”, you might ask and you are right. I do not have a problem with the mechanics or how the game is to be played. The only problem I had with the game was with the controls. It couldn’t be helped that being on the iPhone meant the user will have to play the game using the capacitive touch screen that comes with the device.
The thing is, Minesweeper is all about precision. On the PC, you can easily click or perform a hold click; these actions serve to determine whether the particular tile is a bomb or otherwise. On a resistive touchscreen, pin-point accuracy is supplied by the stylus. Things get really tricky on the iPhone as fingers are involved. You may end up accidentally tapping on the wrong tile or the game mistakenly recognises a hold as just a tap. Boom. Game Over. Is it too much to ask for bigger tiles in response to this?Powered by Sidelines
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