I gone through several phones in the past 8 years and the second one was a Nokia 3210. It had this particular notoriety in which it was built so solid that throwing it at a dog (not that I condone the act) will likely cause grevious harm (to said dog).

Aside from being a self-defence weapon, it had with it, Snake, a dainty little time waster in which you control a snake measuring several pixels long, gobbling up stuff that appear randomly on the screen and growing longer from the act. There was only one rule: you can’t crash against yourself (read: your own snaky body)

If someone were to say to me than that “Several years in the future and you’ll still be playing snake!” , I would have probably called him nuts. But then again, here am I playing Space Snake on the iPhone.

spacesnake

For all intents and purposes, Space Snake is a remake of Snake with prettier graphics (no doubt inspired from Geometry Wars) and tilt controls.

Having played the game, I can’t help but feel frustrated at one thing, the controls. The game brings forward the number one rule from it old namegiver, and while the old game had buttons to control the movement of the snake, tilting the phone in the new game maybe an exercise in causing you undue frustration.

Like me, you may end up crashing against yourself over, and over, again. This beggars the question, why mess with something when it wasn’t broken in the first place?

Troublesome controls, uninspired gameplay (“Still gobbling up stuff eh, you old snake!”) and a surprisingly high price tag (USD 3) for what used to be free on an old phone, I’m not impressed. But if you are a sucker for lousy remakes, check it out on the App Store (click here).