How NOT To Promote Your iPhone Game
Plenty of updates for the apps and games sitting in my iPhone. Check out the list below:
Talking about iPhone games, I received a rather dodgy looking e-mail containing a press release for a recently released iPhone game, but complete with a legitimate promo code.
Since I started blogging about iPhone related material, I’ve been receiving professional press releases from my PR contacts (something I’m really grateful for), but this time, the sender was someone I’m not familiar with, perhaps an indie developer who is just starting out.
Look, if you take pride in your game and got it up on the App Store (something that I completed admire and salute), it wouldn’t hurt to work on promoting your game.For starters, learn to write a proper press release and at least have it match the description you’ve put up on iTunes.
The game’s description on iTunes makes for a much better read. Based on that, I actually want to check out the real-time dynamic shadows and lighting (although this qualifies as a motherhood statement).
And I’m not impressed with the bull-crap disclaimer in the e-mail on “People suffering from mild to severe nerve damage, impaired motor function, or certain heart conditions should NOT attempt to use this product”. This doesn’t appear on iTunes, so why bother put it up on the press release?
Having said all that, I’m all for indie developers, having promoted and reviewed work done by developers like Slitherine, Spacetime Studios etc but a dodgy e-mail with the sender’s name gibberish-like (asdd sdfdfdffd), give me a break.Powered by Sidelines
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