Just Another Run-of-the-mill Nintendo DS Racing Game?
Putting Corvette Evolution GT in the same league as some of the more cookie-cutter racing games on the Nintendo DS would do its developers a certain amount of injustice. As a software developer myself, there’s a certain degree of pride attached to each software product released to production.
Back to my earlier sentence, despite what seems to be a generic run of the mill racing game, Evolution GT does have some features to race ahead from the rest of the mediocre to poor pack of racers.
CARS, CARS CARS
The game developed by Island Racing Studios features a number of licensed cars from a host of manufacturers, although not the usual ones that conjure up into mind as far as racing games are concerned. There are cars from Opel, Chevrolet, Audi, Mercedes Benz, Volkswagen and a couple more.
One thing that Corvette Evolution GT managed to produce with the unusual stable of cars is that each car handles and sounds differently! Variety being the spice of life, I don’t mind driving an Audi Quattro around the track but it does nobody any favours since it handles like a brick .
Location, Location, Location
The track locales are nothing short of European, with London, Barcelona, Milan, the Tuscany Hills and even the Scottish Highlands taking centre stage. Unlike the recent Wacky Racers which adopted a distinctively 2D look reminiscence of its cartoon heritage, Evolution GT takes place in 3D.
Cars and tracks are rendered rather smoothly and minus the occasional rendering artifacts the game looks great. Taking into account the number of buildings (which are pretty detailed and are not washed out) rendered, Evolution GT’s draw distance is pretty good and to top it off, there’s a consistent frame rate.
All Good Things…
Despite all the good stuff above, Corvette Evolution GT is only among the best of the rest. There’s nothing really innovative in the racing experience. The lack of damage modeling, bump-happy AI and pretty basic game modes (plus the constant need to unlock stuff in order to play) detracts from the entire gameplay experience.
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